Transparent Sprite Library - A full sprite implementation
showing double buffering and providing a slightly mad screen saver which you can easily customise!
Projects under development:
MIDI in VB using the High Performance Timer.
DirectX Audio mixing, digital effects and streaming. Until then, please check out the
fantastic stuff at Patrice Scribe's Area 51 site
Alpha blending bitmaps using the new Win98 bitmap functions (also NT5, which will probably have been released once I've
finished this!) - I haven't even got Win98 yet! Want to help? The documentation is all there
in MSDN under Platform SDK-> Graphics and Multimedia Services-> GDI->
Bitmaps. Looks cool!